3D Environment Artist Jacinta Vu Sets the Scene ‘In the NVIDIA Studio’

Editor’s notice: This publish is section of our weekly In the NVIDIA Studio series, which celebrates showcased artists, gives artistic strategies and tricks, and demonstrates how NVIDIA Studio technological innovation accelerates creative workflows. 

3D ecosystem artist Jacinta Vu joins us In the NVIDIA Studio this 7 days, showcasing her video-match-inspired scene Royal Library and 3D information development workflow.

Based in Cincinnati, Vu specializes in transforming 2d principle artwork into 3D designs and scenes, a critical contribution she created to The Dragon Prince from Wonderstorm Game titles.


Vu’s function emits a range of colours and textures, from versions to thoroughly fleshed-out scenes.

Her creative endeavors typically commence by drawing low-poly video game belongings by hand that seem like lovely paintings, her primary intention in stylizing Royal Library.

“Around the time of Royal Library, my design was pretty hand-painted and I wished to operate more towards League of Legends and Entire world of Warcraft designs,” Vu stated. “My eyesight for this undertaking, even so, was really different. Royal Library is dependent on idea art and incredibly distinctive if you review it.”


Fantastic focus to detail on personal types is the basis of building a spectacular scene.

Vu commenced her resourceful workflow crafting 3D versions in Autodesk Maya, bit by bit building out the greater scene. Deploying her GeForce RTX 2080 GPU unlocked the GPU-accelerated viewport, enabling Vu’s modeling and animation workflows to be more rapidly and additional interactive. This left her free to ideate and unlock creativeness, all while saving valuable time.

“Being ready to make these rapidly, precise tweaks was actually awesome,” Vu stated. “Especially given that, when you’re producing a modular package for an inside vs . an exterior, there is fewer home to mess up since properties are built to be perfect structurally.”

Apply makes fantastic. The NVIDIA Studio YouTube channel hosts lots of beneficial tutorials, together with how to speedily product a scene render utilizing a blocking method in Autodesk Maya.

Vu then utilized ZBrush’s customizable brushes to condition and sculpt some designs in finer detail.

Following, Vu deployed Marmoset Toolbag and baked her designs swiftly with RTX-acceleration in mere seconds, conserving rendering time later in the procedure.

Vu then shifts gears to lights the place her mentor inspired her to go huge, pretty much, saying, “Wouldn’t it be amazing to do all this bounce lights in this large, expansive creating?”

In this article, Vu experimented with lights strategies that choose edge of a number of GPU-accelerated characteristics. In Unreal Motor four.26, RTX-accelerated ray tracing and NVIDIA DLSS, driven by AI and Tensor Cores, make scene refinement easier and quicker. With the release of Unreal Motor five, Vu then attempted Lumen, UE5’s entirely dynamic world-wide illumination process, which gives her the skill to gentle her scene in spectacular depth.


Composition is a vital component of the system, pointed out Vu, “When setting up a composition, you really want to glance into the purely natural traces of architecture that direct your eye to a focal level.”

Typically Vu would implement her hand-painted texture design to the completed product, but as she ongoing to refine the scene, it designed far more and extra sense to lean into practical visuals, particularly with RTX GPU hardware to help her artistic ambition.

“It’s essentially definitely odd, since I think I was caught in the system for a when in which I experienced lighting established up, the digicam established up, the types ended up carried out apart from for textures,” stated Vu. “For me that was difficult, for the reason that I am from a hand-painted background and switching textures was nerve wracking.”


Implementing real looking textures and precise lights delivers the Royal Library to lifestyle.

Vu made her textures in Adobe Photoshop and then utilized Compound 3D Painter to implement many shades and supplies straight to her 3D versions. NVIDIA RTX and NVIDIA Iray know-how in the viewport permit Vu to edit in genuine time and use ray-traced baking for quicker rendering speeds — all accelerated by her GPU.

Vu returns to Unreal Engine 5 to animate the scene working with the Sequencer aspect. The sparkly effect arrives from a godray, amplified by particle effects, mixed with atmospheric fog to fill the home.

All which is remaining are closing renders. Vu renders her comprehensive-fidelity scene in lightning velocity with UE5’s RTX-accelerated Path Tracer.

At previous, the Royal Library is completely ready for website visitors, friends and distinguished company.

Vu, happy to have last but not least finished Royal Library, reflected on her creative journey, saying, “In the final extend, I claimed, ‘I really know how to do this.’ When once again I was in my head pondering I couldn’t do a little something, but it was liberating and it’s the form of factor exactly where I learned so significantly for my future a single. I know I can do a whole lot additional a good deal quicker, mainly because I know how to do it and I can hold practicing, so I can get to the excellent I want.”

NVIDIA Studio exists to unlock innovative potential. It gives the resources, innovation and know-how to help passionate information creators, like Vu.

3D ecosystem artist Jacinta Vu is on ArtStation and Twitter.

Observe NVIDIA Studio on Instagram, Twitter and Facebook. Obtain tutorials on the Studio YouTube channel and get updates instantly in your inbox by subscribing to the NVIDIA Studio newsletter.

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