Meet the Omnivore: Indie Showrunner Transforms Napkin Doodles Into Animated Shorts With NVIDIA Omniverse

Editor’s note: This article is a section of our Satisfy the Omnivore series, which characteristics person creators and builders who use NVIDIA Omniverse to speed up their 3D workflows and build digital worlds.


Rafi Nizam

3D artist Rafi Nizam has worn lots of hats because starting his profession as a net designer additional than two a long time in the past, again when “designing for the net was still wild,” as he place it.

He’s now becoming a leader in the future wave of generation — applying prolonged fact and virtual creation — with the aid of NVIDIA Omniverse, a system for building and connecting custom made 3D pipelines.

The London-dependent showrunner, creative advisor and enjoyment government earlier worked at advertising and marketing companies and led imaginative groups at Sony Shots, BBC and NBCUniversal.

In addition to remaining an award-successful independent animator, director, character designer and storyteller who serves as main imaginative officer at Masterpiece Studio, he’s head of story at video game developer Opis Team, and showrunner at Lunar-X, a next-gen amusement organization.

Furthermore, in new yrs, he’s taken on what he considers his most significant purpose of all — becoming a father. And his art is now generally inspired by household.

“Being current in the minute with my youngsters and observing the world with out preconceptions usually sparks ideas for me,” Nizam mentioned.

His animated shorts have so much focused on themes of self treatment and finding stillness amidst chaos. He’s at get the job done on a new computer system-graphics-animated series, ArtSquad, in which enjoyment-loving, lively 3D people sort a band, actively playing instruments designed of classroom objects and resolving challenges by means of the electric power of artwork.

“The myriad of 3D apps in my animation pipeline can sync and arrive jointly in Omniverse working with the Common Scene Description framework,” he claimed. “This interoperability enables me to be 10x far more effective when visualizing my demonstrate ideas — and I have slice my outsourcing fees by 50%, as Omniverse permits me to render, lookdev, lay out scenes and manipulate cameras by myself.”

From Thought to Development

Nizam said he typically commences his assignments with “good ol’ pencil and paper on a Write-up-it notice or napkin, whenever inspiration strikes.”

He then normally takes his thoughts to a drawing desk, exactly where he creates a very simple sketch before honing in on pre-output applying digital articles-generation applications like Adobe Illustrator, Adobe Photoshop and Procreate.


Nizam subsequent creates 3D manufacturing belongings from his 2d sketches, manipulating them in digital fact utilizing Adobe Compound 3D Modeler computer software.

“Things get started to go very fast from in this article,” he said, “because VR is this kind of an intuitive way to make 3D property. Additionally, rigging and texturing in the Masterpiece Studio imaginative suite and Adobe Substance 3D can be in the vicinity of automatic.”

The artist makes use of the Omniverse Create XR spatial computing application to lay out his scenes in VR. He blocks out character actions, models sets and finalizes textures utilizing Unreal Engine 5, Autodesk Maya and Blender software.

General performance seize through Notion Neuron Studio speedily gets Nizam shut to ultimate animation. And with the very easily extensible USD framework, Nizam brings his 3D assets into the Omniverse Make application for swift look improvement. Listed here he enhances character animation with built-in hyperrealistic physics and renders ultimate photographs in real time.

“Omniverse presents me an quick entry stage to USD-based workflows, live collaboration across disciplines, fast visualization, authentic-time rendering, an obtainable physics engine and the straightforward modification of preset simulations,” Nizam explained. “I just cannot wait around to get again in and test out more ideas.”


At household, Nizam takes advantage of an NVIDIA Studio workstation powered by an NVIDIA RTX A6000 GPU. To produce on the go, the artist turns to his NVIDIA Studio notebook from ASUS, outfitted with a GeForce RTX 3060 GPU.

In addition, his full workflow is accelerated by NVIDIA Studio, a platform of NVIDIA RTX and AI-accelerated creator apps, Studio Motorists and a suite of distinctive artistic instruments.


When not generating transmedia tasks and franchises for his clients, Nizam can be identified mentoring younger creators for Sony Expertise League, enjoying make consider with his small children or chilling with his two cats, Hamlet and Omelette.

Be a part of In on the Generation

Creators and builders across the environment can down load NVIDIA Omniverse for free, and company groups can use the system for their 3D initiatives.

Verify out artwork from other “Omnivores” and submit projects in the gallery. Link your workflows to Omniverse with program from Adobe, Autodesk, Epic Games, Maxon, Reallusion and additional.

Abide by NVIDIA Omniverse on Instagram, Medium, Twitter and YouTube for added sources and inspiration. Check out out the Omniverse community forums, and sign up for our Discord server and Twitch channel to chat with the group.

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