Flicks like The Matrix and The Lord of the Rings motivated a lifelong journey in pc graphics for Piotr Skiejka, a senior visual effects artist at Ubisoft.
Born in Poland and primarily based in Singapore, Skiejka turned his childhood enthusiasm of enjoying with movement style and design — as very well as compositing, lighting and rendering outcomes — into a career.
Skiejka employs the Omniverse true-time collaboration and simulation system for his 3D workflows when creating animation, movie and video clip recreation scenes.
More than the previous 13 many years, he’s labored on the visual effects for a filmography of nearly two dozen listings, which include Marvel’s Avengers and an episode of Recreation of Thrones, as nicely as a number of commercials and online video video games.
“I delight in studying new workflows and increasing my inventive know-how each and every day, particularly in such an evolving subject,” he explained.
A Lord of the Rende(rings)
Skiejka’s imaginative method starts with amassing references and creating a board full of shots. Then, he blocks scenes in Omniverse, utilizing simple designs and meshes to fill the place prior to getting a initially move at lighting.
Immediately after experimenting with a scene’s distinct layers, Skiejka replaces his blocked prototypes with large-resolution belongings — perfecting the lights and tweaking product textures as last touches.
Enjoy a stunning instance of his resourceful course of action in this movie, which was recognized in the NVIDIA Omniverse #CreateYourRetroverse contest:
According to Skiejka, the key worries he previously confronted have been very long rendering periods and slow application responses when lights and shading.
“Now, with NVIDIA RTX know-how, render time is significantly decreased, and visual suggestions takes place in authentic time,” he said. “The Omniverse Kit framework and the Omniverse Nucleus server are excellent recreation-changers and great additions to my workflow.”
Skiejka’s favored feature of the platform, nevertheless, is the Omniverse Produce scene composition application. He claimed it is “packed with valuable extensions, like PhysX and Circulation,” which he utilized even though developing the retroverse scene earlier mentioned.
“I hope I confirmed the spirit of childhood in my #CreateYourRetroverse online video, and that this artistic time tunnel amongst the previous and present will encourage other individuals to showcase their encounters, much too,” Skiejka stated.
Understand much more about NVIDIA Omniverse.