Movies like The Matrix and The Lord of the Rings inspired a lifelong journey in laptop graphics for Piotr Skiejka, a senior visual effects artist at Ubisoft.
Born in Poland and primarily based in Singapore, Skiejka turned his childhood passion of actively playing with motion design — as perfectly as compositing, lights and rendering consequences — into a vocation.
He was just lately named a winner of the #CreateYourRetroverse contest, in which creators utilizing NVIDIA Omniverse shared scenes that flashback to when and where by their love for graphics commenced.
Skiejka takes advantage of the Omniverse authentic-time collaboration and simulation platform for his 3D workflows when creating animation, film and online video sport scenes.
Above the previous 13 several years, he’s labored on the visible results for a filmography of practically two dozen listings, which includes Marvel’s Avengers and an episode of Sport of Thrones, as nicely as many commercials and online video video games.
“I love learning new workflows and growing my imaginative information every single working day, specially in this sort of an evolving discipline,” he explained.
A Lord of the Rende(rings)
Skiejka’s creative method commences with collecting references and building a board whole of shots. Then, he blocks scenes in Omniverse, utilizing simple shapes and meshes to fill the room right before using a 1st go at lights.
After experimenting with a scene’s unique layers, Skiejka replaces his blocked prototypes with significant-resolution belongings — perfecting the lighting and tweaking product textures as remaining touches.
Look at a gorgeous instance of his resourceful system in this video clip, which was recognized in the NVIDIA Omniverse #CreateYourRetroverse contest:
According to Skiejka, the major issues he formerly confronted were being lengthy rendering occasions and gradual application suggestions when lights and shading.
“Now, with NVIDIA RTX technological innovation, render time is significantly lessened, and visual opinions occurs in genuine time,” he reported. “The Omniverse Kit framework and the Omniverse Nucleus server are wonderful video game-changers and great additions to my workflow.”
Skiejka’s beloved function of the platform, however, is the Omniverse Create scene composition application. He claimed it’s “packed with precious extensions, like PhysX and Circulation,” which he employed even though building the retroverse scene earlier mentioned.
“I hope I confirmed the spirit of childhood in my #CreateYourRetroverse video, and that this creative time tunnel concerning the previous and present will encourage many others to showcase their experiences, as well,” Skiejka claimed.
Master more about NVIDIA Omniverse.