Films like The Matrix and The Lord of the Rings influenced a lifelong journey in personal computer graphics for Piotr Skiejka, a senior visual outcomes artist at Ubisoft.
Born in Poland and based in Singapore, Skiejka turned his childhood passion of actively playing with movement style — as very well as compositing, lighting and rendering consequences — into a occupation.
He was just lately named a winner of the #CreateYourRetroverse contest, in which creators employing NVIDIA Omniverse shared scenes that flashback to when and in which their enjoy for graphics commenced.
Skiejka takes advantage of the Omniverse actual-time collaboration and simulation system for his 3D workflows when creating animation, film and video clip recreation scenes.
Over the earlier 13 many years, he’s labored on the visible consequences for a filmography of nearly two dozen listings, which includes Marvel’s Avengers and an episode of Sport of Thrones, as effectively as quite a few commercials and online video video games.
“I appreciate finding out new workflows and growing my creative knowledge every single day, specially in such an evolving discipline,” he reported.
A Lord of the Rende(rings)
Skiejka’s creative system begins with gathering references and producing a board comprehensive of photos. Then, he blocks scenes in Omniverse, employing very simple styles and meshes to fill the space prior to getting a 1st move at lighting.
Immediately after experimenting with a scene’s different levels, Skiejka replaces his blocked prototypes with large-resolution assets — perfecting the lighting and tweaking product textures as final touches.
Watch a stunning case in point of his inventive process in this movie, which was regarded in the NVIDIA Omniverse #CreateYourRetroverse contest:
According to Skiejka, the major worries he formerly confronted were being lengthy rendering situations and gradual software responses when lights and shading.
“Now, with NVIDIA RTX technological innovation, render time is significantly lessened, and visible suggestions occurs in true time,” he mentioned. “The Omniverse Package framework and the Omniverse Nucleus server are excellent activity-changers and fantastic additions to my workflow.”
Skiejka’s favourite attribute of the system, however, is the Omniverse Generate scene composition software. He reported it is “packed with precious extensions, like PhysX and Move,” which he made use of when coming up with the retroverse scene above.
“I hope I confirmed the spirit of childhood in my #CreateYourRetroverse online video, and that this creative time tunnel among the previous and present will inspire many others to showcase their encounters, as well,” Skiejka said.
Learn a lot more about NVIDIA Omniverse.