Videos like The Matrix and The Lord of the Rings encouraged a lifelong journey in computer graphics for Piotr Skiejka, a senior visible consequences artist at Ubisoft.
Born in Poland and dependent in Singapore, Skiejka turned his childhood enthusiasm of participating in with movement design and style — as perfectly as compositing, lights and rendering outcomes — into a vocation.
He was not too long ago named a winner of the #CreateYourRetroverse contest, in which creators using NVIDIA Omniverse shared scenes that flashback to when and where their appreciate for graphics commenced.
Skiejka works by using the Omniverse actual-time collaboration and simulation platform for his 3D workflows when coming up with animation, film and video match scenes.
Around the previous 13 many years, he’s worked on the visible outcomes for a filmography of virtually two dozen listings, which include Marvel’s Avengers and an episode of Video game of Thrones, as nicely as several commercials and video clip games.
“I love understanding new workflows and growing my imaginative understanding just about every day, especially in these an evolving industry,” he reported.
A Lord of the Rende(rings)
Skiejka’s resourceful procedure begins with accumulating references and developing a board entire of pics. Then, he blocks scenes in Omniverse, making use of basic designs and meshes to fill the space right before taking a 1st go at lighting.
Just after experimenting with a scene’s distinct layers, Skiejka replaces his blocked prototypes with significant-resolution property — perfecting the lighting and tweaking substance textures as final touches.
Check out a gorgeous case in point of his innovative course of action in this online video, which was identified in the NVIDIA Omniverse #CreateYourRetroverse contest:
According to Skiejka, the key issues he formerly faced ended up long rendering periods and gradual program feed-back when lighting and shading.
“Now, with NVIDIA RTX engineering, render time is enormously decreased, and visible opinions occurs in authentic time,” he stated. “The Omniverse Kit framework and the Omniverse Nucleus server are wonderful recreation-changers and ideal additions to my workflow.”
Skiejka’s preferred characteristic of the platform, nevertheless, is the Omniverse Produce scene composition application. He claimed it is “packed with precious extensions, like PhysX and Stream,” which he made use of when planning the retroverse scene over.
“I hope I showed the spirit of childhood in my #CreateYourRetroverse video clip, and that this creative time tunnel in between the past and current will encourage other people to showcase their ordeals, way too,” Skiejka said.
Learn a lot more about NVIDIA Omniverse.