Motion pictures like The Matrix and The Lord of the Rings influenced a lifelong journey in laptop or computer graphics for Piotr Skiejka, a senior visible consequences artist at Ubisoft.
Born in Poland and based mostly in Singapore, Skiejka turned his childhood enthusiasm of taking part in with movement layout — as very well as compositing, lights and rendering consequences — into a job.
He was a short while ago named a winner of the #CreateYourRetroverse contest, in which creators working with NVIDIA Omniverse shared scenes that flashback to when and exactly where their like for graphics started.
Skiejka uses the Omniverse real-time collaboration and simulation system for his 3D workflows when developing animation, movie and video activity scenes.
Above the previous 13 many years, he’s labored on the visual consequences for a filmography of almost two dozen listings, together with Marvel’s Avengers and an episode of Game of Thrones, as nicely as many commercials and video clip video games.
“I delight in learning new workflows and growing my inventive knowledge just about every day, in particular in these types of an evolving subject,” he claimed.
A Lord of the Rende(rings)
Skiejka’s resourceful method begins with gathering references and producing a board complete of photos. Then, he blocks scenes in Omniverse, employing very simple shapes and meshes to fill the place right before taking a initially go at lighting.
Right after experimenting with a scene’s distinct levels, Skiejka replaces his blocked prototypes with significant-resolution property — perfecting the lighting and tweaking material textures as final touches.
Watch a amazing example of his creative process in this video clip, which was acknowledged in the NVIDIA Omniverse #CreateYourRetroverse contest:
In accordance to Skiejka, the most important issues he formerly faced were prolonged rendering situations and sluggish computer software responses when lights and shading.
“Now, with NVIDIA RTX technology, render time is considerably reduced, and visible comments happens in serious time,” he mentioned. “The Omniverse Kit framework and the Omniverse Nucleus server are outstanding recreation-changers and great additions to my workflow.”
Skiejka’s most loved element of the system, even so, is the Omniverse Build scene composition software. He reported it’s “packed with beneficial extensions, like PhysX and Movement,” which he made use of when coming up with the retroverse scene earlier mentioned.
“I hope I confirmed the spirit of childhood in my #CreateYourRetroverse video, and that this inventive time tunnel amongst the past and existing will encourage others to showcase their activities, much too,” Skiejka claimed.
Find out far more about NVIDIA Omniverse.